The goal of LunCo is to integrate Space & Robotics industry existing models into one Virtual World, allowing collaborative (concurrent) engineering.
While focused on Space Engineering, it's not limited to it.
With Godot as a 3D engine, it's easy to add new functions and models, e.g. plan Solar Power Station parameters, and concept of operations, e.g. how often to clean panels.
The below diagram highlights the overall idea.
LunCo is focused on Data Sovereignty, meaning that there is no need for central server. Users can run it locally, use it to edit their project, and then share it with the community using IP-NFTs for data discoverability, and decentralized data exchange networks like IPFS to share data itself.
Web3 technology allows decentralization, which is crucial as engineering work is often dispersed across various teams.
The most common approach to knowledge sharing is email, which, while universal, is not the most efficient form of data exchange in today's digital age. On the other hand, Web3 provides advanced tools for file sharing and data exchange.
Through LunCo, we aim to:
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